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Post by Jarhead on Sept 8, 2017 8:21:36 GMT -8
I didn't think I would ever play Forza again, but I might be getting this one.
They are releasing a demo for PC and XBone on September 19th. The game releases October 3rd.
So I will download the demo on my PC and if it works with my Wheel and Pedal setup, I will get the game. You must have Windows 10 to use the PC version.
I know it's not realistic, I have iRacing for that. I just want another racing game I can have fun with where I don't have to commit hours of practice to be competitive in a race.
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F1Fan07
Race Director
Ludicrous speed. Gone to plaid.
Posts: 9,366
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Post by F1Fan07 on Sept 8, 2017 13:00:30 GMT -8
I'll try the demo. It's always fun to have a pretty hotlap game but not if the FFB sucks.
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Post by zero7159 on Sept 11, 2017 7:46:44 GMT -8
I have this pre-ordered. Playing Forza 7 on my PC with triple screen support is a dream come true. I have been enjoying Forza 6 Apex for a while now, but its only on one screen and the content is limited. Forza Horizon 3 is great fun but I find I am less interested in open world driving games these days. I so look forward to getting back to a racing game with many types of cars (over 700), tracks (30) and racing disciplines (too many to count - F1, IndyCar, NASCAR, GT3, etc.), with both a comprehensive career mode AND great online. The racing game genre is filled with games/sims that offer parts of what Forza Motorsport offers as a whole package.
Troy, I have not seen official confirmation that multiple USB devices will be supported. I am hoping that such support is included because like you, I have separately connected USB devices. Moreover, based on the lack of information from Simxperience, I am not optimistic that there will be a Sim Commander 4 plug in for Forza 7. I am set either way because I have an Arduino adapter and GIMX, but that is not ideal.
Dale, I have been playing Forza 6 Apex and Forza Horizon 3 with my Accuforce and although I know you don't have an Accuforce, I am fairly confident that the FFB on the CSW V2 is quite good. That wheel has plenty of power. I do find that with some cars, its very difficult to tell when the rear goes loose, lets hope that Forza 7 improves on that.
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Post by Jarhead on Sept 14, 2017 5:03:16 GMT -8
I have been reading the forums and they have said there will be multi USB support. Not sure if my pedals will work though. I might have a solution anyway. I have been in contact with Basherman about getting an adapter to plug my pedals into my wheel.
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Post by zero7159 on Sept 14, 2017 7:31:21 GMT -8
You would think that when they announced the enhanced wheel support, which listed dozens of wheels, they would have been more clear about multi-USB device support, including support for separately connected shifters and pedals. That is a huge advantage that PC has and it is nothing new.
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Post by zero7159 on Sept 19, 2017 8:11:01 GMT -8
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Post by zero7159 on Sept 19, 2017 8:14:21 GMT -8
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F1Fan07
Race Director
Ludicrous speed. Gone to plaid.
Posts: 9,366
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Post by F1Fan07 on Sept 19, 2017 19:00:39 GMT -8
I can assign controls to my separate wheel and pedals just fine but in game the view jumps around every time I touch an input. I'll go test on the XB1 now. No support for triples either
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F1Fan07
Race Director
Ludicrous speed. Gone to plaid.
Posts: 9,366
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Post by F1Fan07 on Sept 20, 2017 6:40:31 GMT -8
I drove it for a while on Xbox last night. It's OK. There's not really enough depth to the demo to decide if it's significantly better than the last Forza I bought (FM5). I think it looks better though. Without actually loading FM5 again I think anti-aliasing is better in FM7 which was one of my gripes with 4 and 5.
I had more fun playing the FIFA18 demo though.
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Post by zero7159 on Sept 20, 2017 7:50:56 GMT -8
I played the demo last night and this morning on both my PC and my Xbox One. I only did one race on my Xbox One S with the controller and so all I will say about that is that I am amazed at how much performance Turn 10 squeezes out of the woefully underpowered Xbox One platform. I played with a controller and so I cannot comment on wheel performance on Xbox. I do not understand how people play sim or simcade driving games with controllers, but that is coming from someone who has had a wheel and pedal set since 2009.
As to PC, the executive summary is that the demo, although not perfect, did exactly what a good demo should do - it left me wanting WAY more!!! Overall, I love the game and next Thursday night, in particular 9pm PST, cannot arrive soon enough.
The set up I am using to play the game no doubt influences my opinions. I have triple 27 inch 1440p Dell S2716DG monitors, with 144 hz and Gsync. I am using my Accuforce V1 wheel, Main Performance PC Simpedals and dual Thrustmaster THR8S shifters, one in H, one in sequential mode, all of which are being used via the GIMX software and Arduino adapter that emulate a Logitech G27 in the game. My gaming PC has a Core i7 6700k CPU and an EVGA GTX 1080ti GPU. Using this set up, I have played a ton of Forza Horizon 3 and Forza 6 Apex on my PC, with great results.
The graphics in the demo are drop dead gorgeous, I saw no stuttering whatsoever and I am able to run at Ultra settings, with Dynamic optimization and the benchmark has me averaging 69 FPS. Everything is buttery smooth, with no visible aliasing whatsoever. Via the "Default Resolution" option, I am getting a triple screen resolution of 7680 X 1440. This is the first time I have played a Forza Motorsport game with good triple screen resolution support and it is a dream come true. As Digital Foundry has concluded, Turn 10 has the best optimization in the game industry and it really shines on PC. Period. All three tracks and cars look amazing, including Dubai. The folks who call it "bland" must be playing a different game, or perhaps they are playing it on a 240p TV from the 1970s.
The FFB and physics are VERY similar to Forza Apex 6 and Forza Horizon 3 which is a good thing. No, this is not Assetto Corsa or rFactor 2, but that is OK since this game will mainly be played by controller users even on PC. I have read many pages of comments about the FFB being "broken" and I watched the British guy's YouTube video where he gives the FFB a huge thumbs down, primarily based on his experience with the Porsche at Dubai. IMO, you have to dial in the settings before making a judgment about the FFB. I personally have TCS and ABS On. Trying to drive a car like the Porsche without TCS and ABS is an exercise in futility. That car reminds me of the RUF Yellowbird, which behaves very similarly. In the Advanced wheel settings, I have Vibration scale and FFB scale set to 100, center spring scale is 50 and damper and steering sensitivity are 0. All inside dead zone is set to 0 and outside dead zone are all 100. Using these settings, I can feel what the cars is doing and can usually recover from the rear wheels breaking loose even with the Porsche. Forza games need Center Spring IMO, that is part of the reason Assetto Corsa feels so good, the FFB seemingly has built in Center Spring.
The sounds are amazing, the Nissan in particular sounds incredible. I love the whine of the engine/tranny as well as debris hitting the wheel wells.
The menus are a nice change of pace, I love that you can adjust your difficulty and assists while the track and cars load, very nice touch. The menu music is fine and fortunately, all music is automatically off during the race. It is inconvenient that you cannot restart the race without exiting, but that will be in the final version of the game, as will graphic adjustments and so its an inconvenience I can live with. Some of the menus are a little wonky, do doubt due to the demo not being the final game. For example, getting the "Default Resolution" picked is tricky, the menu seems to want to close prematurely.
The HUD is fine, there are plenty of adjustment options. The only thing I miss is being able to add the FPS counter but since its in Forza Apex 6 and Forza Horizon 3, I am sure it will be in the final version of Forza 7. I only race in cockpit mode and so I did not try any of the other view options. The dashboard view is getting rave reviews and so I intend to try that.
Overall, the demo is great fun, but I will say that the Porsche at Dubai seems like an odd combination for a demo. Both the car and track are beautiful, but because the car is so manic, and the track so technical, most folks that drive it for the first time are going to crash into other cars or walls. This is clearly a marketing tactic by Turn 10, since the Porsche is the feature car and Dubai the feature fictional track, just like the Ford GT and Rio (Forza 6), McLaren P1 and Prague (Forza 5), Ferrari 458 and Bermese Alps (Forza 4) and Audi R8 and Camino (Forza 3) before them. The problem is that all of those car and track combinations worked well. I definitely liked the trucks at Mugello and the Nissan at Nurburgring better than the Porsche at Dubai.
My hat is off to Turn 10 for what they have achieved here, I am very confident that full game will live up to the hype. That being said, if you did not like the FFB and physics of Forza Horizon 3 and Forza Apex 6, don't buy this game.
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Post by zero7159 on Sept 20, 2017 7:52:31 GMT -8
No support for triples either You need to pick "Native Resolution" in the graphics options. That will give you a triple screen resolution, although you are partially correct, there is no "triple screen support" like iRacing has. I am running at 7680 X 1440 and it looks great and averages 69 FPS in the benchmark.
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F1Fan07
Race Director
Ludicrous speed. Gone to plaid.
Posts: 9,366
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Post by F1Fan07 on Sept 20, 2017 10:03:02 GMT -8
No support for triples either You need to pick "Native Resolution" in the graphics options. That will give you a triple screen resolution, although you are partially correct, there is no "triple screen support" like iRacing has. I am running at 7680 X 1440 and it looks great and averages 69 FPS in the benchmark. Oh, I'll try again tonight. I didn't see my resolution in the dropdown and didn't look for another option.
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Post by zero7159 on Sept 20, 2017 10:10:05 GMT -8
You need to pick "Native Resolution" in the graphics options. That will give you a triple screen resolution, although you are partially correct, there is no "triple screen support" like iRacing has. I am running at 7680 X 1440 and it looks great and averages 69 FPS in the benchmark. Oh, I'll try again tonight. I didn't see my resolution in the dropdown and didn't look for another option. Its a little temperamental. The Native Resolution option is at the top of the dropdown menu and is somewhat difficult to choose. Just keep trying and you eventually will get it. Fortunately, the game saves your graphics options and so you won't need to change it again. The only selection that does not save is your Drivatar difficulty. Assists are also saved.
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Post by Jarhead on Sept 22, 2017 19:02:29 GMT -8
Initially I was thoroughly disappointed by the demo. The FFB was horrible. I guess I'm spoiled with iRacing which has 1 slider for FFB and it works. FM7 has a bunch of different sliders and I was lost on what to do with them.
But after a lot of reading in the forums, a whole lot of tweaking the settings, then a bunch more tweaking, I finally got something that is actually enjoyable.
I posted all my settings on the Forza forums and I will post them here in case they might help someone.
These are for PC, I don't plan on playing on the xbone since I don't have an xbone compatible wheel/pedal setup.
Wheel: Fanatec Clubsport V2 with BMW GT rim and latest drivers and firmware installed. Pedals: ECCI Trackstar 6000 Standalone USB 3 pedal unit with Stage 3 race brake upgrade. Shifter: Thrustmaster TH8RS connected to wheel with Basherboards SFA1 Shifter Adapter. (But I have only used the paddles so far in the game)
On wheel settings: Sen 900 FF 100 Sho 100 AbS OFF drl OFF For 100 SPr OFF dPr 050 (The game has a horrible FFB deadzone around the center of steering and this gives some resistance)
Advanced Controller Options Steering Axis Deadzone Inside: 0 Steering Axis Deadzone Outside: 95 Acceleration Axis Deadzone Inside: 5 Acceleration Axis Deadzone Outside: 90 (because of the way my pedals work, I need this deadzone to get full throttle use) Deceleration Axis Deadzone Inside: 5 Decelaration Axis Deadzone Outside: 69 (my brake is extremely stiff, so I need this to be able to stop) Clutch Axis Deadzone Inside: 5 Clutch Axis Deadzone Outside: 90 Handbrake Axis Deadzone Inside: 0 (I don't use the handbrake) Handbrake Axis Deadzone Outside: 999,999,999 Vibration Scale: 22 (gives me just enough feel for bumps without overpowering the FFB) Force Feedback Scale: 35 (the FFB kicks in abruptly, so this helps to keep it smoother) Steering Sensitivity: 100 Steering Linearity: 50 Force Feedback Understeer: 5 (as low as it will go) Force Feedback Minimum Force: 140 (helps to give some feeling around the center) Wheel Damper Scale: 30 (helps to give some weight to the wheel around center) Center Spring Scale: 0
Assists Suggested Line: BRAKING ONLY (mainly for the Dubai track which I am still learning. This will be turned off later) Braking: ABS ON Steering: SIMULATION (I was able to run fine with the truck and Nissan, but the Porsche felt better with NORMAL steering) Traction Control: ON Stability Control: OFF for truck and Nissan, ON for the Porsche Shifting: MANUAL (I use paddle shifters on my wheel) Damage, Fuel, & Tire Wear: COSMETIC (Hey, its just a demo) Rewind: ON Friction Assist: ON
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Post by Jarhead on Sept 27, 2017 5:29:40 GMT -8
The pre-download for pre-orders started yesterday, so I got the game downloaded and ready to play Friday after work.
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