Post by Jarhead on Jul 19, 2013 3:37:02 GMT -8
The release notes have been released for the new build coming out next week.
Available here: members.iracing.com/jforum/posts/list/3203196.page
Some Highlights:
Leagues Page
- League admins can assign members a nick name
Preferred Car Number
- Has been changed to allow for three digits
Full Grid Control for League Racing
- When configuring league races you now have the option to configure the grid in advance
rather than relying on a qualifier.
Teams
A prior build added the ability for your teammates to become your "crew chief" (though only
one at any given time). Doing so allowed them to make "black box" changes to request
adjustments at the next pit stop.
This build introduces the ability for your teammates to help out with setting up your car in
the garage. Apply whatever term fits your mental model for this; possibly "head mechanic",
though internally we call this person the "garage editor".
Collidable Cones
- All cones at all tracks are now collidable.
Reflap Car
- The Splits/Delta system has been expanded to be able to show a transparent car representing
your currently selected reference lap. We call this a Reflap Car.
Weather
- You can now control some weather parameters for Hosted sessions and off-line Testing. There
is no rain.
Tech Tracks
- Tech Tracks are essentially tracks that, for one reason or another, are unfinished iRacing
tracks but are to the point of being driveable.
- For a track to be considered a Tech Track, the track is not on our current production list
to complete. We may someday complete a given Tech Track, OR NOT. We are making Tech Tracks
available because of the many requests we get from real world drivers and members.
- Tech tracks will not ever be put on a schedule for official series. However they can be
used for testing or private sessions. They will include race control and grid boxes and can
be used for private or league racing.
- The standard license fee of a Tech Track will be US$5.
Pit Macros
- Add new pit service text chat macros.
For Smokey
Oculus Rift
- Added preliminary support for the Oculus Rift VR Headset Development Kit.
Tire Model
- Fixed a bug that would allow the tire carcass to move too rapidly as it passes through zero
deflection. This helps the tires to feel less twitchy.
- Fixed a bug in the temperature calculation that helps the over-the-limit feel.
Lotus 49
- The Lotus 49 is now available, and is using the Version 5 Tire Model.
Tracks
Circuit Gilles Villeneuve
- Now available.
Long Beach Street Circuit
- Now available as a Tech Track.
Irwindale Speedway
- Added a Figure 8 configuration. Can you say demolition derby?
Available here: members.iracing.com/jforum/posts/list/3203196.page
Some Highlights:
Leagues Page
- League admins can assign members a nick name
Preferred Car Number
- Has been changed to allow for three digits
Full Grid Control for League Racing
- When configuring league races you now have the option to configure the grid in advance
rather than relying on a qualifier.
Teams
A prior build added the ability for your teammates to become your "crew chief" (though only
one at any given time). Doing so allowed them to make "black box" changes to request
adjustments at the next pit stop.
This build introduces the ability for your teammates to help out with setting up your car in
the garage. Apply whatever term fits your mental model for this; possibly "head mechanic",
though internally we call this person the "garage editor".
Collidable Cones
- All cones at all tracks are now collidable.
Reflap Car
- The Splits/Delta system has been expanded to be able to show a transparent car representing
your currently selected reference lap. We call this a Reflap Car.
Weather
- You can now control some weather parameters for Hosted sessions and off-line Testing. There
is no rain.
Tech Tracks
- Tech Tracks are essentially tracks that, for one reason or another, are unfinished iRacing
tracks but are to the point of being driveable.
- For a track to be considered a Tech Track, the track is not on our current production list
to complete. We may someday complete a given Tech Track, OR NOT. We are making Tech Tracks
available because of the many requests we get from real world drivers and members.
- Tech tracks will not ever be put on a schedule for official series. However they can be
used for testing or private sessions. They will include race control and grid boxes and can
be used for private or league racing.
- The standard license fee of a Tech Track will be US$5.
Pit Macros
- Add new pit service text chat macros.
For Smokey
Oculus Rift
- Added preliminary support for the Oculus Rift VR Headset Development Kit.
Tire Model
- Fixed a bug that would allow the tire carcass to move too rapidly as it passes through zero
deflection. This helps the tires to feel less twitchy.
- Fixed a bug in the temperature calculation that helps the over-the-limit feel.
Lotus 49
- The Lotus 49 is now available, and is using the Version 5 Tire Model.
Tracks
Circuit Gilles Villeneuve
- Now available.
Long Beach Street Circuit
- Now available as a Tech Track.
Irwindale Speedway
- Added a Figure 8 configuration. Can you say demolition derby?