Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 20, 2014 16:48:47 GMT -8
Won't we need to add our player ID number? This happens automatically on skin transfers and I don't think it'll work without them. I thought that as long as guys have downloaded the skin pack I am putting together, they should be able to see custom skins, just like on rF1? Is this not going to work Oz? I apologize in advance as we are all newbs when it comes custom paints in rF2.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 20, 2014 17:37:28 GMT -8
NP...In normal skin transfers the unique player ID no. is added as a prefix when it's uploaded to the server so the game knows whose car to apply the skin to. This is a skin of one of our guys in my settings folder: _-27874_V814JBALT.mas. Haven't had skin transfer issues at all on this build either. I'm available on TS if u need a chat.
oz
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Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 20, 2014 19:01:55 GMT -8
NP...In normal skin transfers the unique player ID no. is added as a prefix when it's uploaded to the server so the game knows whose car to apply the skin to. This is a skin of one of our guys in my settings folder: _-27874_V814JBALT.mas. Haven't had skin transfer issues at all on this build either. I'm available on TS if u need a chat. oz If you have time later, might be a good idea to jump on TS to make sure I understand. Our TS info is located here. gbr.proboards.com/thread/5/server-infoThanks Oz.
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Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 20, 2014 19:09:23 GMT -8
I'm on our TS server now if you are available.
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Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 22, 2014 22:51:59 GMT -8
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Post by zedarchitect on Aug 24, 2014 16:30:03 GMT -8
Which DXT are you guys exporting the skins at? Do you include an alpha layer? Thanks.
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Dan W.
Race Steward
Posts: 5,378
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Post by Dan W. on Aug 24, 2014 18:25:51 GMT -8
Which DXT are you guys exporting the skins at? Do you include an alpha layer? Thanks. The skin has an alpha. I've been using DXT5 ARGB 8bpp/interpolated alpha
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Post by zedarchitect on Aug 24, 2014 18:52:59 GMT -8
thanks
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Post by zedarchitect on Aug 26, 2014 10:09:19 GMT -8
Last question before I submit my skin. I want to paint the area under the rear bumper on the Ford. I know I can paint the center diffuser but I can't see a way to paint the area that surrounds the diffuser right undet the bumper. If anyone knows how, please let me know.
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Dan W.
Race Steward
Posts: 5,378
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Post by Dan W. on Aug 26, 2014 13:43:08 GMT -8
I don't see anything that would be that part. Maybe someone else knows, But I don't think you can. Or I'm just not seeing it.
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F1Fan07
Race Director
Ludicrous speed. Gone to plaid.
Posts: 9,366
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Post by F1Fan07 on Aug 26, 2014 16:38:51 GMT -8
My day went from busy to crap right at the end of day. Jason, I'll be another day with those skins. Maybe don't build the pack until Thursday?
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Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 26, 2014 17:33:56 GMT -8
No problem. I haven't got a response back from Ced, Sheldon or Robb so I can package their Sportsman skins, so I'm going to move forward with it by Thursday no matter what.
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Post by zedarchitect on Aug 27, 2014 5:02:02 GMT -8
Mine is ready. Just went to sleep early last night. I will send it to you tonight. Thanks.
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Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 28, 2014 21:16:55 GMT -8
The skin pack has been released. Still missing a few folks as the have not sent me their unique ID's (Rob, Craig, Chris and Ced). I will update it once I get their info. The skin pack can be found in the Download section of the V8's. gbr.proboards.com/thread/304/downloads
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Seahawks1Fan
Race Director
rF name: Jason Hawks
Posts: 5,614
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Post by Seahawks1Fan on Aug 30, 2014 18:48:14 GMT -8
Skin pack updated - Added Craig's.
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