Post by Deleted on May 16, 2015 12:00:57 GMT -8
Hi guys, thank-you for allowing me to join the forum. RSM are happy to see other communities showing interest in our work and hope you enjoy driving it. This is the first mod we have made and have made every effort to make it as realistic as possible yet still allow the "everyday sim-racer" to enjoy it too. None of us have any real racing experience in anything like these, closest is a couple of karters and and motocross rider.
We did have the opportunity for a few V8SC driver to try of our mod in both motion and static rigs and their feedback is fairly consistent, they similar feel and character but the tires have too much grip, the real soft tires have a bit less grip than our hards. We did take a little grip out of the tires in latest version, but we also had to take into account the sim-racing aspect of the mod and tried to make an effective sprint tire (softs) and a moderate length tire (hards). We have had many long discussions about this topic and we feel we have a fair compromise with the softs lasting about half a tank of fuel and the hards closer to 1.5 tanks, lap times don't appear to to be too far of real one either so far.
We understand that the mod may feel a bit "easy" for people with either real racing experience or the high skilled sim-racers, this is another topic that received extended attention. We had to find a balance between experienced and average-joe drivers while still being able to provide good racing. We are running our 3rd series in these cars and have found that the mid to back pack guys are starting to be a bit more competitive and are starting to mix a bit more with the front runners, it also allows for a bit of rubbing and pushing without causing the other car to just spin or get too upset.
As you have seen, we have 2 different skin-packs. The 2015 real car pack is primarily designed for off-line racing so people can race the other cars with the liveries. The other skin-pack is our on-line one, this pack includes most of the 2015 pack and a collection of custom ones for people who race with us. We did it this way so that servers can be run with the online pack only and nobody will get mismatches, if a skin is missing from their install then they will just see the default solid color car and can still race. If the server is running the 2015 pack and someone joins that doesn't have it, then they will get a mismatch which is annoying on race nights. If you do end up running a series in this mod, feel free to make your own skin-pack with your own cars and/or any you like from ours.
We haven't had any comments about the force feedback until now, but I will discus this with the other guys and see what we can find. Some of us run real-feel with standard config, other with modified configs, some without it, and guys using wheel rotation from 220 to 900deg. Most of us have a G25/7 so we don't have ready access to someone on a Fanatec or T300/500 to test the belt drive feel, but we will have a look. I personally have a G27 running 720deg, 100% on everything in the profiler, no real-feel, effects at full and -100% with heavy upgrade, I also have exaggerated yaw at 0. I believe I can feel the steering lighten during a slide and the ff centre move with counter-steer, although I am only an average driver so I might just think I do.
Sorry for the long post. Feel free to contact me with any feedback, suggestions or questions.
Carr
PS. Here is a teaser for what I am currently working on, rF2 version.
We did have the opportunity for a few V8SC driver to try of our mod in both motion and static rigs and their feedback is fairly consistent, they similar feel and character but the tires have too much grip, the real soft tires have a bit less grip than our hards. We did take a little grip out of the tires in latest version, but we also had to take into account the sim-racing aspect of the mod and tried to make an effective sprint tire (softs) and a moderate length tire (hards). We have had many long discussions about this topic and we feel we have a fair compromise with the softs lasting about half a tank of fuel and the hards closer to 1.5 tanks, lap times don't appear to to be too far of real one either so far.
We understand that the mod may feel a bit "easy" for people with either real racing experience or the high skilled sim-racers, this is another topic that received extended attention. We had to find a balance between experienced and average-joe drivers while still being able to provide good racing. We are running our 3rd series in these cars and have found that the mid to back pack guys are starting to be a bit more competitive and are starting to mix a bit more with the front runners, it also allows for a bit of rubbing and pushing without causing the other car to just spin or get too upset.
As you have seen, we have 2 different skin-packs. The 2015 real car pack is primarily designed for off-line racing so people can race the other cars with the liveries. The other skin-pack is our on-line one, this pack includes most of the 2015 pack and a collection of custom ones for people who race with us. We did it this way so that servers can be run with the online pack only and nobody will get mismatches, if a skin is missing from their install then they will just see the default solid color car and can still race. If the server is running the 2015 pack and someone joins that doesn't have it, then they will get a mismatch which is annoying on race nights. If you do end up running a series in this mod, feel free to make your own skin-pack with your own cars and/or any you like from ours.
We haven't had any comments about the force feedback until now, but I will discus this with the other guys and see what we can find. Some of us run real-feel with standard config, other with modified configs, some without it, and guys using wheel rotation from 220 to 900deg. Most of us have a G25/7 so we don't have ready access to someone on a Fanatec or T300/500 to test the belt drive feel, but we will have a look. I personally have a G27 running 720deg, 100% on everything in the profiler, no real-feel, effects at full and -100% with heavy upgrade, I also have exaggerated yaw at 0. I believe I can feel the steering lighten during a slide and the ff centre move with counter-steer, although I am only an average driver so I might just think I do.
Sorry for the long post. Feel free to contact me with any feedback, suggestions or questions.
Carr
PS. Here is a teaser for what I am currently working on, rF2 version.