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Post by oldslowfred on Jun 22, 2013 5:54:11 GMT -8
... when your pushing them in corners the car should be in a controlled drift and the steering should go light.....now the part that screws with our minds is our experience from past sims when you feel that experience you go ohhhh shit iam gonna lose it lol Once you start pushing them and getting that sensation these games become quit enjoyable I have found rF1 capable of this at times. This past Enduracers at Lemans I was driving a P2 car with f/r downforce set to the lowest 1/1. Why? Well it was a hoot to blast down the straight But to be perfectly honest the biggest reason was the Porsche curves. I found that I could come into the curves close to topping out in 6th, hit the brakes fairly hard, drop to 5th and sort of throw the car into a controlled slide thru the first curve while bringing it close to maxing out in 5th this feeling of controlled slide basically continued thru the rest of the Porshe curves pure exhilaration, winning would have been nice but this alone was reason enough to drive the track No idea if this is even close to reality, but sure was fun
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Post by smokey on Jun 24, 2013 6:36:05 GMT -8
AC & Oculus Rift I was reading they will natively support it
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Post by Deleted on Jun 24, 2013 7:18:46 GMT -8
Pretty positive all the new sims are supporting it....any idea what there saying?
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Post by smokey on Jun 24, 2013 7:34:04 GMT -8
nah got no idea but tbh I don't think ill use mine for 'racing' I see it as a FPS setup really
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Post by Deleted on Jun 24, 2013 7:42:56 GMT -8
I don't know the exact info on it but get the jist of how it works....do you even need screens anymore? What pixelation does it run at ? Any feedback of side effects other than motion sickness...exp. heat from having a screen infornt of your eyes...eye stress etc. is it 3d compatible?
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Post by zero7159 on Jun 24, 2013 7:55:29 GMT -8
While you guys are waiting for AC, you really should try netKar Pro. I have spent some time with it over the last few months and it really is a great sim in the FFB and physics department. There are several open wheelers, a Shelby Daytona like muscle car and a Fiat. The course selection is limited but nonetheless diverse with regard to types of tracks. The graphics are somewhat dated, think rFactor on steroids, but the sim works perfectly with triple screens and they have done a nice job with what they had to work with. Knight, you will love the open wheelers with that new Formula rim of yours.
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Post by smokey on Jun 24, 2013 8:29:33 GMT -8
I don't know the exact info on it but get the jist of how it works....do you even need screens anymore? What pixelation does it run at ? Any feedback of side effects other than motion sickness...exp. heat from having a screen infornt of your eyes...eye stress etc. is it 3d compatible? well at moment its just a devkit 1280x800 3D but they demoed a 1920x1080 devkit of a devkit at E3 just gone if you don't want a pretty low res screen don't bother with the devkit (I ordered one though in feb lol). some people get dizziness some don't the ones who do work themselves into it like opposite of weaning off a drug. itll be a month id say before I score mine but keen to try when I get it.
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Post by Knight of Redemption on Jun 24, 2013 9:09:28 GMT -8
While you guys are waiting for AC, you really should try netKar Pro. I have spent some time with it over the last few months and it really is a great sim in the FFB and physics department. There are several open wheelers, a Shelby Daytona like muscle car and a Fiat. The course selection is limited but nonetheless diverse with regard to types of tracks. The graphics are somewhat dated, think rFactor on steroids, but the sim works perfectly with triple screens and they have done a nice job with what they had to work with. Knight, you will love the open wheelers with that new Formula rim of yours. Strangely I am not a fan of open wheelers as sim cars, it's that whole RWD thing again. I got the rim as it's probably the only replacement rim we will see for the elite. My vote in the Corvette v FISI was based purely on F1, Silvertone? how could we not LOL. I will give it more of a look though, it is highly regarded in some circles I should see what all the fuss is about
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Post by Deleted on Jun 24, 2013 12:23:27 GMT -8
i gave it a quick try a while back it felt good but the lack of interest in the content turned me off....content is my major selling point ((btcc/wtcc/dtm euro tracks and you've got my attention
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Post by zero7159 on Nov 6, 2013 12:27:30 GMT -8
I am not holding my breath, but it looks like the release of Assetto Corsa is "imminent", based on this post on Assetto Corsa's official Facebook page: "Dear followers, finally the AC release is very close. The Assetto Corsa's official site, www.assettocorsa.net is under maintenance: when it will come back online, all the information about the game, its contents and features, the hardware requirements and much more, will be finally available. More importantly, the release of Assetto Corsa is imminent. Because of some issues (you can read about that here: ), we have had to change some assets of our strategy, finding the solution that will make you happy and will let the development team complete its job as soon as possible, and at its best. Assetto Corsa will be available on Steam Early Access very, very soon. The game will cost 34,99 Eur (allowing to save 22% of the retail price!) and will give you access to the beta version, including its updates, plus the final version. The latest news is that we have decided to include the Spa-Francorchamps track and three additional GT cars (Mercedes-Benz SLS AMG, Mercedes-Benz SLS GT3 and Lotus Evora GTC) in the main build of the game, to offer to you the best selection of cars and tracks that we are able to deliver, without any additional cost. We hope you appreciate it. Thanks to this addition, Assetto Corsa will include in total 35 cars, 16 vehicle classes, 11 circuits and 3 additional scenarios. Other extra contents will be added in 2014, in order to guarantee a long-life to this simulation. The first build of Assetto Corsa includes the main structure of the game and 8 classes of cars for a total number of 11 vehicles, with the aim to guarantee just from the beginning the chance to enjoy the dynamic model of the game racing with different kind of vehicles. As part of the early access program, an update with new cars, tracks and features will be available every two weeks, adding new contents and improving the existing ones. All the vehicles and tracks will be released in a level of completion close to the final one, with the aim to deliver, starting by the first version, an enjoyable and satisfying simulation, featuring cars and tracks reproduced at their best, with the exception of unknown minor bugs that will be fixed and polished in time for Assetto Corsa 1.0. During the whole process, the AI, Multiplayer and damage model features will be progressively added in the scheduled time, in order to close in short time the final release, that will include the career mode and other exclusive contents. Gentlemen, start your modems!"
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Post by smokey on Nov 6, 2013 12:50:16 GMT -8
is there gonna be V8s?
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Post by zero7159 on Nov 6, 2013 12:56:35 GMT -8
Don't know. Their site is down, but when it comes back up, it will have the car and track list.
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Post by zero7159 on Nov 6, 2013 12:58:31 GMT -8
This took far too long. All they had to do was add the awesome FFB and physics from netKar Pro and Ferrari Virtual Academy to the DirectX 11 Assetto Corsa graphics to have a kick ass sim.
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Post by smokey on Nov 6, 2013 13:04:37 GMT -8
I tell ya after having rF1/2 im not real keen on sims that cant be modded I wont be buying till we can have our own cars/series etc this is why pCars, iRacing, GT6, FM5 etc etc is waaaay down on my list you can only have what they got/give ya
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Post by zero7159 on Nov 6, 2013 13:18:00 GMT -8
I tell ya after having rF1/2 im not real keen on sims that cant be modded I wont be buying till we can have our own cars/series etc this is why pCars, iRacing, GT6, FM5 etc etc is waaaay down on my list you can only have what they got/give ya That is a fair criticism of Assetto Corsa and Project CARs, but not so fair as to GT6. That game is going to have more than 1200 cars and 39 tracks at launch, with more to come via DLC. Are there really cars and tracks out there for the modders to do, assuming for sake of argument that you could mod a console game, which I realize you cannot?
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